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Platform gaming is one of my favorite genres. I love the mindless simplicity. When console devices were just starting to make their way into living rooms across America, platform games were the most prevalent style. I guess they remind me of my childhood.

Platform gaming is one of my favorite genres. I love the mindless simplicity. When console devices were just starting to make their way into living rooms across America, platform games were the most prevalent style. I guess they remind me of my childhood.

Shadow Blade is a basic platform game, only not. That is to say, it has all of the elements you would want in a platformer, but takes it to the next level by being difficult to beat and even tougher to get all the items. That blue hedgehog doesn’t know what hard is…

Design

This is a basic platform game. Players must jump across gaps, climb up steep walls, and kill bad guys, all while collecting coins and special symbols. It’s a pretty hectic gig.

The story takes place in different locations. The first chapter takes place inside a building filled with traps and bad guys. In other chapters, you’ll be on rooftops or out on the street.

Your little ninja runs, jumps, and slashes with amazing graphics. Some of his special moves include throwing a star on a chain to draw the enemy in, slitting bad guys throats by sneaking up behind them, and slashing them in half by getting a running start.

You can play the game with either gesture controls or traditional joystick controls. I tried them both and gesture controls are way harder than using the A/B and left/right buttons. Trust me.

As levels progress, so does the game’s difficulty. You may start off just killing bad guys, but as you complete levels and improve your skills, you’ll be jumping on moving platforms, avoiding spring-loaded spikes, and striking down snipers.

Gameplay

The game starts you off pretty easily, teaching you how to move and showing you how to perform certain attacks. When you are offered the option to play with gestures or joystick, I highly recommend going with joystick. The controls are way easier and this game is hard enough already without the added confusion of swiping and tapping to add to the mix.

The movement buttons are on the left side of the screen, while the A/B jump and attack buttons are on the right side of the screen. When jumping, you can get twice as high or far by tapping the jump button again in mid air. When attacking a bad guy, you can sneak up on him from behind and hit the attack button to slit his throat. Or, fight head on, even at a distance, by moving and attacking at the same time. Different combinations of jump, attack, and move will result in different finishing attacks on an enemy. If you strike from above, you’ll slice right through your foe.

You can run, jump, and climb walls with your ninja. To climb a wall, run up to it and jump. Then, while holding down the left or right move button (depending on which side the wall is on), tap the jump button over and over again until you’ve sprung your way to the top. Watch out for spikes. Some walls are covered in them, making it very difficult to safely climb.

The action is very fast paced. There are not many places where you can sit and rest and collect your thoughts. On any given level, you will have to time a sprint across spring-loaded swords that shoot out from the floor, or the ceiling, or both. Then, you’ll have to jump out of the way to avoid being shot by a sniper. After that, you’ll be jumping from one falling platform to the next before they drop into the spiked floor below. After all of this, there will probably be another group of bad guys, waiting to attack you just when you think you’ve landed safely on the other side.

If you do die, don’t worry. Your game will restart from the most recent checkpoint. You don’t receive penalties for dying or lose any lives. The only thing you will lose is the progress from the checkpoint until you died.

If you think the game is too easy, you can always try your skills in the “Hardcore” chapter. There are nine levels in the hyper difficult chapter that features further jumps, way more spikes, and ridiculous obstacles. I played the first level of Hardcore and was able to get to the first checkpoint. After that, I just gave up. Too hard.

The Good

I had a blast playing this game. Even though it was frustratingly hard, I’d eventually make it to the end (although getting all of the goodies was oftentimes too much). The joy of getting though the obstacles against all odds was enough to keep me playing until my thumbs started to cramp up. Just like when I was a kid.

The Bad

The only thing wrong with this game is that it is too short. There are 40 levels across four chapters. I want more. The game is too fun to put down, which means you get through the entire game so fast it leaves you wanting more.

Value

Shadow Blade costs $1.99. Normally, I’d say that the price is a bit steep for a basic platformer. However, this game is definitely worth the money. The graphics are amazing. The game mechanics are fun. The controls work great. You will definitely get a good bang for your two bucks.

Conclusion

If you like platform games and are looking for something challenging, I highly suggest picking up this game. It is fun, exciting, and offers hours of fast-paced gameplay. This game is available on the iPhone, iPad, and iPod touch. Download it in the App Store today.

Related Apps

Swordigo is a fun platform game. Cordy 2 is another great platformer, and you can try it out for free.

What do you think of Shadow Blade? Do you think you’ll give it a try?

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Razer Blade Stealth Review: A True Macbook Alternative At Last

Razer Blade Stealth Review: a true MacBook alternative at last

The Razer Blade Stealth is not made for gaming – not on it’s own, anyway. When it was first shown at CES 2024, the company suggested that it was meant to be part of a two-device combo, the other being a GPU dock that gives the laptop a massive boost in graphics power. The Razer Blade Stealth is launching on its own – but unless you’d planned on buying this laptop ONLY for laptop-centric gaming, that won’t be a problem. Razer just out-designed itself.

The Razer Blade Stealth is a surprise. It was a surprise when the company decided to unveil it earlier this year. Not because of its looks, nor the fact that the company was going to release a laptop. They’d released pieces of hardware like this before.

It was a surprise that Razer would release a laptop that, in and of itself, alone, wasn’t entirely focused on gaming. This notebook is made by a gaming-centric company, but it has the feel and functionality of a high-end do-anything piece of equipment.

It feels like a MacBook Air.

The Razer Blade Stealth is entirely matte black metal save the light-up Razer snake logo on its lid.

Slight grooves to the right and left of the logo make the entire package distinct, while extremely subtle variances in where the metal is flat and where the metal curves make the entire laptop unique.

While if you’re going to use this notebook as a work computer, you might miss the memory card slot so many other laptops come with standard, you’ve got plenty of USB ports to connect everything else.

On the right you’ll find a full-sized HDMI port as well as a single USB 3 port.

On the left you’ll find a 3.5mm headphone/mic combo port, another USB 3 port, and a single USB-C port.

And what’s this?

Razer has actually taken the time to design a power cord that doesn’t look and feel absolutely terrible!

Experiences with notebooks like the Samsung ATIV Book 9 Pro are ruined by lesser cords. Razer knows good and well that the power cord is still part of the laptop experience – as such, they’ve taken the time to design something nice.

Inside you’ll find a stereo speaker system. Speaker grilles sit on the left and right of the keyboard, blasting sound the likes of which we very much expect from the highest of quality laptops.

Just above the keyboard is a small, out of the way power button. Just above the power button you’ll see – if you look VERY closely – the name of the laptop.

Razer makes clear here with this sleek font (not the insane gamer font they sometimes use for other projects) that they mean business. This notebook is a sign of the times – Razer is bringing the heat with hardware that’s for gamers, but with quality that’s good enough to compete with laptops that are made for the most discerning of users – even if they don’t play video games.

Down below the keyboard is a trackpad that’s downright usable.

Using Synology technology under the hood, we’ve got a trackpad that stands up to the test of everyday use – we don’t need to fiddle with the settings more than once to get it moving across the screen the way that feels most natural.

The keyboard, too, is comfortably spaced and feels entirely natural to use for standard typing. This is nothing like using a full-sized PC gaming keyboard – and it shouldn’t be. This is a notebook, and not one meant just for WASD action.

This keyboard lights up, too.

Each one of the keys here has the ability to be attached to macro commands. If you have other Razer peripherals – like a Razer keyboard for your full-sized gaming PC, for example – you’ll be able to save your keyboard setups for individual games or apps to the cloud, available to you then through Razer Synapse here on this notebook. Handy!

Much more apparent on the keyboard right from the start: each key is individually lit.

This notebook is part of Razer’s Chroma family, which means you’ve got the ability to make it dance and freak out with colors and effects the likes of which you’ll never actually need for any justifiable reason. But it is fun. Give yourself seizures with the waves of color!

Razer Synapse software inside this notebook allow you to configure your keyboard, backlighting, and fan control – though we’ve not had a reason to adjust the fan in any way at all thus far.

The bottom of the notebook has rubbery strips that keep the unit up and away from the surface it’ll end up sitting on, and vents under the notebook keep the airflow moving. The notebook hasn’t gotten hot to a point at which it’d be uncomfortable resting on a lap so far – we’ll see again in the future when we connect it to the Razer Core for gaming.

The area to the left and right of the touchpad remain cool at all times. Which is good, since that’s where your wrists are going to be resting basically constantly.

Two versions of this notebook are being made available – one with a sharp screen, and one with a REALLY sharp screen.

• Razer Blade Stealth QHD (2560 x 1440) 70% Adobe RGB (128GB and 256GB PCIe SSD)

• Razer Blade Stealth 4K (3840 x 2160) 100% Adobe RGB (256GB and 512GB PCIe SSD)

NOTE: While some apps you’ll download from the web may not scale properly for a display as sharp as 4K, the vast majority of the software you’ll be using will look completely fine. Windows 10 takes care of the scaling up for sharper displays that’s needed for devices such as this.

Both versions work with a 12.5″ IGZO display with 16:9 aspect ratio, LED backlighting, capacitive multi-touch, and what Razer describes as up to 170° wide viewing angles. We’re inclined to agree with that range of viewing angles – amongst the best we’ve ever seen on a notebook.

We’ve got the 4K display model here. The display is unbelievably good. It’s difficult to describe how intensely nice it is.

A few more specifications for you, all standard:

• Intel Core i7-6500U Dual-Core Processor with Hyper Threading 2.5GHz / 3.1GHz (Base/Turbo)

• Intel HD Graphics 520

• 8GB dual-channel onboard memory (LPDDR3-1866MHz)

• Windows 10 (64-Bit)

• Wireless-AC (802.11a/b/g/n/ac + Bluetooth 4.1)

• Thunderbolt 3 (USB-C)

• USB 3.0 port x2 (SuperSpeed)

• Built-in webcam (2.0MP)

• HDMI 1.4b audio and video output

• 3.5mm headphone/microphone combo port

• Trusted Platform Module (TPM 2.0) security chip embedded

This notebook is 0.52-in tall – that’s extremely thin, but not so thin that you’d have any worries about bending. It’s tough enough. The notebook is also 12.6″ / 321 mm (Width) x 8.1″ / 206 mm (Depth) – it’s small. It’s so small that we’re seriously hoping Razer creates a 15-inch or even a 17-inch edition at some point in the future.

The Razer Blade Stealth is encased in an anodized black aluminum body which can get a little fingerprinty.

I’d be covering the cover with stickers and such anyway, so I’m not entirely concerned, but if you really need a spotless top, you really should keep the silky display-cleaning cloth the device comes with in your pocket.

Battery time on this machine – off the cord, obviously – is somewhere around 7 hours. That’s using the machine for work (mostly web browsing and typing) with the display set below 50% brightness. If you’re really going to roll with this notebook for work, you’re going to want to aim for the QHD version of this notebook instead of the 4K.

This 4K version of the notebook is made for gloriously sharp images and video. It’s not made to be an off-the-cord last-all-day workhorse.

Who Says Industrial Components Industry Is Hard To Manage?

Rama Kirloskar experience in forcing the go-to-market approach, product value sourcing and management to the mass manufacturing industry; substance tier rationalization and streamlining for its foundry company and product rationalization for your made-to-order company make her stand from the audience.

The flagbearer of equality at how one looks in the office with no gender-specific, Kirloskar in a meeting to Entrepreneur India talked about the benefits and pitfalls of being at the family enterprise.

At once it may be somewhat hard to cope with 130 decades of history and products which have a massive number of use cases. There are many things which are already put with time, altering things with time could be somewhat difficult.

She considers when one begins a new company, an individual can begin with the newest procedures and newest technology and select up on the latest business approaches and it gets quite simple to make that shift. She says it’s extremely flexible for the brand new startups and for the new ventures which are coming up or are nurturing originally but firm such as hers aren’t too flexible.

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“We’ve got large heavy assets; it’s hard to address and I believe that’s a challenge and in precisely the exact same time it’s a blessing because those resources still have worth and you’re still able to create value together, but how can we use the source base and invention to shift with time – which can always be a struggle for many businesses like ours. States Kirloskar.

Kirloskar said that it a lot easier for the new businesses which are beginning in the moment – that they could use the very best of their tech and get it whereas the businesses which are already created for ages, it will become hard for them to shift with time and embrace any shift that’s prevailing in the marketplace in a move.

Women at the Helm

Kirloskar does not think being a woman produces a hindrance in conducting a family business; a single requisite for being a pioneer is that you have to be confident and capable as long as you’ve of them she think leading a company is not hard.

The dual major in Mathematics and Biology stated it requires pride and confidence of a person to develop into a nice and a fantastic leader.

Messaging Interoperability Would Be A Nightmare For Tech Giants, But A Dream For Consumers

Messaging interoperability – in which it would be possible to send a message to someone without knowing or caring which chat service they use – finally made it into the European Union’s Digital Markets Act.

It was one of the most controversial elements of the upcoming legislation, with some arguing that it would be a technological nightmare to implement, and others that it would benefit both startups and consumers …

Background

The EU has long been working on a huge piece of antitrust legislation known as the Digital Markets Act (DMA). The key aims of the planned law are to ensure that tech startups are able to enter the market without their growth being inhibited by the dominant players, and that consumers are able to benefit from the fruits of that competition – the best services at the lowest prices.

There has been much internal debate about the appropriate scope of the legislation, and, in particular, whether messaging interoperability requirements should be included. Some argued against it on the grounds that it would be a nightmare to implement, others because consumers are already free to choose from a wide range of messaging platforms. But in the end, those arguing in favor won the day.

The problem with instant messaging

Right now, the instant messaging market is extremely fragmented. There’s SMS, RCS, iMessage, WhatsApp, Facebook Messenger, Signal, Telegram, WeChat, Line, QQ, Viber, KIK, Snapchat, Twitter DMs, Discord, and many more. That’s before we even get into Google’s ever-changing range of IM apps, those popular in specific countries (like KakaoTalk in South Korea), and the even lengthier list of business messaging apps like Slack and Teams.

On the one hand, that’s great for consumers, and evidence that competition works. Everyone can choose their own preferred app. On the other hand, it’s a bit of a nightmare when you want to actually, you know, message someone – because everyone can choose their own preferred app.

I have most of the above IM apps installed on my devices, not because I want them all, but because different friends, family members, and other contacts use different services.

I’m old enough to remember things being simple when it came to digital communications. Yes, there were a bunch of competing, incompatible chat apps, but people only used those when they wanted to actually chat – that is, have a real-time interactive text conversation. Most asynchronous digital communication – sending a message for someone to read when it was convenient to them – used email.

But that’s no longer the case. Email is probably the least-popular option when it comes to sending a message to someone. Today, chat apps are the new email – and that’s a problem.

Email is purposely universal in nature. I can send you an email without knowing which email platform or app you use. You might receive my email in Apple Mail on your iPhone, in Spark on your Mac, in Outlook on your PC, on the web interface for Gmail – or hundreds of other options. I don’t need to either know or care: I just send you an email, and you receive it.

But if I want to send you an instant message, I need to know which apps you use. I mean, I can use your phone number without caring whether you receive it as an SMS or an iMessage, but that’s about it. Otherwise I need to know which apps you have, and which ones you actually read.

Messaging interoperability

Messaging interoperability is the idea that instant messaging should be like email. We can each use our preferred service and app, while still being able to communicate with each other.

So I might use Telegram, and you might receive it in WhatsApp. Your mom may send you a Facebook Message, and you might receive it in iMessage. Like email, we would send the message to the person, not the service.

Of course, this would be a technical nightmare! Just look at the difficulty WhatsApp has had in making its own service operate seamlessly between iPhone, iPad and Mac (spoiler: it still doesn’t).

That’s mostly down to end-to-end encryption. It’s not just that different messaging services use different forms of encryption – it’s that the way E2E encryption works which makes it tricky even for one service to support multiple devices for a single user.

So there is no doubt at all that this would be an absolute nightmare for messaging companies to implement. E2E messaging essentially expects one person to be using one app on one device.

But solving this is not impossible. Even Apple – which has complete control of hardware, platform, and app – had to come up with a clever workaround to enable you to seamlessly use iMessage between iPhone, iPad, Mac, and Watch. Development of a messaging interoperability standard is tricky, but entirely possible.

It isn’t going to happen anytime soon, and even the DMA acknowledges this. But I do think it’s a worthwhile goal, and I look forward to the time when I can message five different friends without having to use five different apps.

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Gamevice For Ipad Review: Who Needs A Steam Deck, Anyway?

We spent some time with the latest controller from Gamevice, which turns an iPad into a supremely comfortable portable gaming machine.

For years now, Gamevice has offered the convenience of gaming on the phone/tablet you already have on hand, without awkwardly mounting your device onto a standard controller. Better yet, by using a Lightning connector (or USB-C for Android devices), you’re able to prevent the usual input delay associated with Bluetooth and never need to charge the controller — just plug and go.

While Gamevice has been around for quite some time, the company’s ideas became far more mainstream following the release of the Razer co-branded “Kishi” controller, a favorite amongst Android fans. Today, Gamevice is relaunching their line of phone and tablet controllers, even re-releasing the Razer Kishi as the “Gamevice for Android.”

Coinciding with that launch, the company is reintroducing the Gamevice for iPad, now an Official Xbox Certified accessory like the rest of their controllers. As an extra bonus from Microsoft, each Gamevice comes bundled with a one-month subscription to Game Pass, giving you instant access to hundreds of streaming games.

To put the new Gamevice through its paces, I played through a big chunk of Psychonauts 2 via Game Pass Streaming on a 9th-gen iPad.

Comfort

One thing that should be abundantly obvious upon looking at the new Gamevice for iPad is that it is huge, comically so. To be fair, it has to be, in order to mount onto a full-size tablet, but this goes beyond just accounting for the iPad’s size. The Gamevice extends two full inches on either side of your tablet.

With that extra space, though, comes a level of comfort I’ve not experienced before with this style of side-mounted controller. By all metrics, the Gamevice is the Cadillac of game controllers, focusing not on how to be compact, but on how to use the additional space to be luxurious and comfortable.

All of the face buttons (ABXY) are full size, as are the triggers, bumpers, and analog sticks. If you’ve used an Xbox controller recently, the Gamevice for iPad should feel right at home for you. And that’s for good reason; the Gamevice is an officially licensed Xbox controller, built for the benefit of Game Pass Streaming — though perfectly useful for other types of gaming. More on that in a bit.

Gamevice Live app on iPad

My absolute favorite detail of the Gamevice for iPad is around the back, where each side has a divot perfectly placed to balance the controller and tablet on your middle fingers. One would expect holding a tablet and controller for an extended period of time would get tiring — a common complaint about the Nintendo Switch and the Steam Deck — but this extra bit of grip and comfort goes a long way.

Portability

Unfortunately, just like the metaphorical classic Cadillac, the extra size and comfort of the Gamevice for iPad make it less than portable. When you’re not gaming, there isn’t much you can do to nicely stow away the Gamevice. It’s two enormous controller halves, connected by a long piece of rubbery protective material.

You could put it back in the box, but I can’t imagine most people want to carry something about the size of a small cereal box around in their bag. You also wouldn’t want to simply stow your iPad with the Gamevice still attached, as you’re inviting potential strain on both the controller and your Lightning port.

Looking past the issue of toting the accessory itself, the Gamevice turns your iPad into a surprisingly compelling gaming handheld. On the underside of the right controller, there’s a Lightning port to keep your iPad charged as well as a 3.5mm headphone jack.

Compatibility

Otherwise, if your iPad fits into the Gamevice, the gaming world is your oyster. Essentially any game on iOS that supports controller gameplay should be fully compatible with the controller. You can even play many of the latest AAA games through streaming services like Xbox Game Pass, Google Stadia, and Nvidia GeForce Now.

To get a feel for what apps and games are available to use with your controller, Gamevice has launched a new companion app. Gamevice Live serves as a hub for titles available in the cloud (Game Pass, Stadia, GeForce Now), Apple Arcade, and controller-ready games in the App Store. While useful in theory, the Gamevice Live app is not always up to date with each service’s libraries, with recent releases not appearing in a search. Also, the app can’t launch streaming games directly.

Should you buy the Gamevice for iPad?

Putting it all together, there’s never been a better time for a controller like the Gamevice for iPad. With the absolute wealth of AAA and indie games available through streaming services, the iPad you already have is perfectly ready to fill the role of a Steam Deck or Nintendo Switch in your life — and with a much better screen and battery life to boot!

The Gamevice for iPad is available now for $99 through Amazon and direct from Gamevice.

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Who Will Be First To “Hack The Code” Of Aging?

In 2014, Joon Yun, founder of the Palo Alto Institute in California, announced the $1 million Palo Alto Longevity Prize. Its goal: to “hack the code” of aging.

The first half will go to the first group to restore homeostatic capacity—the body’s ability to stabilize after experiencing stress. “Until midlife, it is so pervasively effective that we don’t realize we have homeostatic capacity until we start losing it,” Yun says.

The hitch is, no one knows how to measure it, and so the prize will use proxies such as heart-rate variability, and award whichever team can get an aging animal’s heart pumping like it’s young again. The other half of the prize will go to the first group that’s able to extend the life of a mammal by 50 percent.

So far, 30 teams from across the world have signed up to compete, including research groups at schools such as Stanford University and the University of Nebraska Medical Center, and teams from the private sector, such as Volt Health, led by a medical-device designer. The clock is ticking—they have until December 31, 2023 to win.

Private Investigators

Some of the biggest names in biotech have joined the effort to forestall aging. They’re well-funded, well-staffed, and largely working in secret.

Calico CyteGen

In late 2024, Breakout Labs, a philanthropic venture founded by Peter Thiel, announced CyteGen will be folded into its portfolio of “radical science companies.” CyteGen’s goal: to use a proprietary drug-discovery platform in order to find health-span-increasing drugs that target cell metabolism.

Human Longevity Inc.

Geneticist J. Craig Venter took aim at longevity with the 2013 launch of Human Longevity Inc. In October, the company announced its first Health Nucleus facility, which offers personalized analysis of an individual’s genome. That data, in turn, will help build a whole-genome database that feeds research on risk factors for age-related diseases.

The Ethics Of Life Extension

A treatment that extends life span might be tantalizing, but if it’s expensive or inaccessible, it could also make existing healthcare inequalities worse, says Alexander Capron, an expert in health policy and ethics at the University of Southern California Gould School of Law. Life expectancy in the U.S. is already tied strongly to socioeconomic status: People in wealthier counties, such as those surrounding New York City, tend to live longer, while those in the rural South face a shorter life expectancy and poorer health.

Life Expectancy at Birth, 2013

Colors represent how many years a person born in 2013 can expect to live, by U.S. county. Map based on data from the Institute for Health Metrics and Evaluation—Popular Science combined figures for women and men to obtain a total average life expectancy at birth.

Who Needs A Body Anyway?

Martine Rothblatt

Martine Rothblatt is many things—CEO of biotech company United Therapeutics, founder of Sirius Radio, inventor, lawyer, and medical ethicist—but foremost, she is a futurist. Specifically, Rothblatt believes in transhumanism, or the indefinite extension of human life through technology.

As a result of the growing ubiquity of digital devices, I believe that all of our mannerisms, recollections, feelings, beliefs, attitudes—everything about our lives—will be collected and stored in the cloud. We are creating a simu­lacrum of ourselves outside our bodies. I call this our “mindfile.”

At the same time, we’re developing ever-better digital assistants that use voice recognition and artificial intelligence. They even have different personalities, like Siri. I call this software “mindware.” And I think the convergence of mindfiles and mindware will produce a seemingly conscious replica of any person—a “mindclone.”

One of the projects my company has been working on is a cognitive enabler for Alzheimer’s disease. An individual beginning to suffer would be able to store enough personality and recollections digitally that, when combined with a camera and voice recognition, he or she can interact with friends and family through the technology—even once no longer able to do so through his or her own brain.

People have always been afraid of things that are different and weird. But when the weirdness of cyberconsciousness blends with the love for family members, people will see cyberconsciousness as innocuous. By 2030, I believe there will be a social movement of people whose grandmother, sister, or friend has a fatal disease, and who say their mindclones should be legally recognized as a continuation of themselves.

Ultimately, the Internet of Things will enable mind­­clones to travel, present themselves ever more freely and with greater ubiquity, and even transcend legal death. —As told to Matt Giles

This article was originally published in the March/April 2024 issue of Popular Science, as part of our “How To Live Forever” feature.

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