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Nintendo Switch needs retro games to succeed

With the Nintendo Switch on the horizon, many people will tell you that the console needs a strong launch library out of the gate if it wants to succeed. They’re right, of course, but I also think there’s a segment that could have a great effect on whether the Switch sinks or swims: retro games. Nintendo’s Virtual Console has been around since the Wii, and the Switch will almost certainly have a Virtual Console of its own. While perfecting the Virtual Console may not be as important as a deep and varied games catalog, it still needs to be a key area of focus if the Switch wants to succeed.

It should be clear by now that the Virtual Console adds a lot of value for many customers. New additions are discussed all over the internet, whether they’re make headlines on gaming websites or hitting the front page on various Nintendo subreddits. If the Switch’s Virtual Console has even a few good releases from day one, it can absolutely fill whatever gaps may exist in the console’s launch lineup.

In order for that to happen, Nintendo has to get a little more serious with the Switch’s Virtual Console. Most importantly, that means the Switch needs a Virtual Console for the GameCube. This would be a first for any Nintendo console thus far, and it would be welcomed with open arms by the Nintendo faithful.

We’ve already heard rumors about a GameCube Virtual Console for the Switch, but now Nintendo needs to make good on it. Having some GameCube classics like Super Mario Sunshine, Super Smash Bros. Melee, or Metroid Prime available on the Virtual Console on day one (or as soon as possible after launch) could do a lot to tempt those who are on the fence into becoming early adopters – a group that Nintendo desperately needs to show up en masse at launch.

Nintendo also has to brush up emulation as well. While some titles are emulated well on the Wii U – SNES games comes to mind – others like N64 and NES games have a problem with contrast and filters. N64 games in particular look very dark as compared their original or even Wii-emulated counterparts, and beyond that, there are issues with dreaded input lag in some games.

Browse through discussions on the internet and you’ll see some people arguing that these problems make certain Wii U ports unplayable while others will say it isn’t a big deal. Regardless of which side of the argument you agree with, it’s safe to say that some of these ports aren’t ideal.

The good news here is that Virtual Console development for the Switch is said to be headed by Nintendo European Research and Development, or NERD for short. NERD is the group behind the NES Classic Edition, which offers some stellar emulation. With NERD at the helm, it’s possible that emulation on the Switch will be quite a bit better than that of the Wii U.

Furthermore, Nintendo needs to stop being shy about its big Virtual Console releases. Mario Kart 64 is widely considered to be one of the best N64 games ever made, so why did it just arrive on the Wii U Virtual Console yesterday? The Wii U is just a few months away from being forgotten – I understand that Nintendo may not be ready to abandon it just yet, but Mario Kart 64 should have been available on the Wii U’s Virtual Console back in 2012.

Instead of trickle-releasing big Virtual Console games on the Switch, Nintendo needs to make more of an all-out assault. Nintendo should look to make the Switch’s Virtual Console as comprehensive as possible, almost overwhelming players with the number of options they have. The sooner it can do that, the sooner the Switch will feel like it’s worth the asking price.

Obviously, the Switch is also going to need an excellent library of retail games if Nintendo wants it to succeed, but a good Virtual Console can be a big component of that success too. The Switch presents players with a hard to resist opportunity in that they can take their all-time favorites with them anywhere. I own many more Virtual Console games on my 3DS than I do on my Wii U for that same reason, and if Nintendo makes the Switch’s Virtual Console worth my time, I will absolutely spend money there.

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Three Months With The Nintendo Switch

Three months with the Nintendo Switch

It’s been nearly three months since the Nintendo Switch launched. Those three months have been filled with a lot of excitement, from the launch of The Legend of Zelda: Breath of the Wild to the revelation that the Switch actually sold really well on release. I’ve had a Switch of my own this entire time and I penned the SlashGear’s review of the device, giving it a 7/10. Now that we’ve had a few months to let things simmer, has anything about my opinion changed?

Let me start off by saying that I’ve been spending a lot of time with Switch. I bought a PS4 shortly before the Switch launched (I’m a PC guy so I was a little late to the console party this generation), but I’ve been spending far more time with my Switch. That the Switch has managed to pull in the majority of my attention really says something, especially considering that it has a fraction of the library of the PS4.

Part of what’s kept my interest with the Switch is the high level of quality in the Switch’s retail and eShop titles. Breath of the Wild, of course, is incredible, and I’m still not quite finished playing it yet. But beyond the obvious suspects like Breath of the Wild and Mario Kart 8 Deluxe, there are a suprising number of gems available on the eShop. The Binding of Isaac: Afterbirth Plus, Graceful Explosion Machine, Wonder Boy: The Dragon’s Trap, Kamiko, and Snipperclips are all titles that stand out as absolutely worth the money.

I was pretty enamored with the Switch hardware back when I reviewed the device, and in the time since then, I’ve only grown more fond of it. I’m convinced that Nintendo has something special here, and I hope that more people try it for themselves and see what the commotion is all about. That, I feel, might be one of the roadblocks for the Switch: I was certainly excited before I got my own, but I didn’t realize how cool it truly was until I actually had it in my hands. That’s why I think Nintendo’s recently announced Summer of Play tour is an excellent move.

When it comes to hardware, I really don’t have any major gripes. With all of the complaints that started cropping up after launch, it appears that I was one of the lucky ones – no bent Switch, no desyncing Joy-Cons, and no dock that leaves my Switch screen all scratched up. That isn’t to suggest that these problems are widespread or, alternatively, rare; we really have no idea how common they are. The ones who are content with their purchase and aren’t experiencing any problems are more than likely not going to speak up. The ones who are having those issues will, because no one likes spending $300 on a new console only to find that it’s defective in some way.

Personally, I think the Joy-Con controllers are excellent, and the tablet itself is a solid piece of equipment. Obviously, you need to be okay with accepting that your games will never look as good as they do on Xbox One, PS4, or PC, but given the Switch’s portability, that’s a sacrifice I’m okay with making. It isn’t a hard truth to accept when you’ve got games like Breath of the Wild and Mario Kart 8 Deluxe to play, either.

Speaking of the Switch’s portability, I have to say that I’ve spend very little time playing this thing on an actual TV. When I was reviewing the console and Breath of the Wild, my playtime was split pretty evenly between TV mode and tablet mode. In the time since then, though, I’ve been playing exclusively in tablet mode. The Switch is perfect for playing in bed at the end of the day, or taking along in the car when we go to visit my girlfriend’s parents upstate. I’m sure I’ll hook the Switch up to my TV again at some point, but for now, tablet mode is definitely my favorite way to play the device.

When I originally reviewed the Switch, I said that I didn’t think it was worth a purchase until the end of 2023. By that point, games like Super Mario Odyssey and Splatoon 2 will be out and the eShop will have many more games available. I still generally think that’s true, but it’s no longer an issue of only having one good game to play on it. If you’re like me and you’ve never played games like The Binding of Isaac: Afterbirth, Shovel Knight, or Disgaea 5 elsewhere, then a Switch purchase becomes even more attractive. On the other hand, if you have played those games and the idea of having them on a portable console is appealing to you, then you can still probably buy a Switch at this early stage and get a lot of mileage out of it.

However, despite all of my positive feelings about the Switch, my primary concern remains. Nintendo isn’t doing very much to instill long-term confidence in the Switch, and a lot of that revolves around the company’s unwillingness to talk about the Switch’s incoming online systems. The amount of information we’ve been given about the Switch’s online system is exactly the same now as it was three months ago.

We’ll probably hear more about this stuff at E3, but regardless, Nintendo is waiting too long to deliver solid details about a system it’s already said it will charge money for. The Switch was definitely launched too soon in that regard – not only are friend codes still present (something that I think will go away eventually) but we don’t have any staples of Nintendo’s previous consoles either. The virtual console is still missing, and I’m not entirely sure why when the virtual consoles on 3DS, Wii, and Wii U were so successful.

It does feel a little weird to be complaining that I can’t purchase old games I’ve already bought three or four times elsewhere, but I don’t really care that Nintendo is going to charge me again to buy the same old ports I’ve bought in the past. The novelty of having something like Super Mario Bros. 3 or A Link to the Past on a console like the Switch is just too appealing. Nintendo, I think, made a major misstep in not having the virtual console ready to go at launch.

We don’t even know if Nintendo has plans for a virtual console because the company has been so secretive about what it’s plotting for the Switch’s online service. We know we’ll need to use a smartphone app to manage our online presence, but we don’t know when that app is coming. We know we’ll have to pay a fee to play online, but we don’t know when that’s being implemented or how much that’ll cost. We know that Nintendo wants to bring apps like Netflix, Hulu, and YouTube to the Switch, but we don’t know if it’s actively working toward that.

So far, this doesn’t really seem like a service that’s worth my money. For the record, I don’t think we should pay yearly fees for Xbox Live and PlayStation Network either, so I’m not really sure what Nintendo needs to do in order to make me feel like it’s justified in charging that fee. I do know that what Nintendo has discussed thus far doesn’t make me confident that it’s truly figured out how to offer an online service as good as the ones its competitors offer, and it’s going to take a lot to change those feelings.

READ MORE: Nintendo Switch ReviewI’m also still worried about Nintendo being Nintendo. When it was clear that the Wii U was floundering, it was almost as if Nintendo abandoned it before anyone else. I’m worried that the same thing will happen to the Switch if sales start sliding. Granted, I think Nintendo has done a good job at marketing the Switch thus far, which is great considering it’s a night-and-day change from the previous generation, but if Nintendo slips into Wii U mode with the Switch, then this thing is definitely going to fail.

Luckily, there’s been no indication of that happening yet. On the contrary, all signs point to Nintendo going full steam ahead with the Switch, throwing most of its weight behind the device and machine gunning out first party games to build value quickly. That’s encouraging, and Nintendo needs to keep it up – if the Switch can continue to have a great first year, then it will definitely be set up for long term success. Nintendo has the resources to ensure that happens, so we just need to see the company put the pedal to the metal and market the Switch like it’s the best thing since the NES.

Fix: Nintendo Switch Pro Controller Won’t Connect

The Switch Pro Controller is a versatile gamepad that has been specifically designed to elevate the gameplay to new heights. However, if the connection between the console and the controller gets disrupted, then the players need to fix it at the earliest.

Join us as we take up the journey to unravel the mystery behind the Switch Controller not connecting issue.

Also read: Nintendo Switch Displays Blank Screen! How To Fix? [Solved]

The device is in airplane mode

Nintendo Switch needs an update

Nintendo Switch and controller need pairing

The controller isn’t properly attached to the console

Controller is damaged

Wireless interference

The console or the controller’s battery is dead or has insufficient power

Weak connection or no connection to the switch

If you’re encountering connectivity issues with your Nintendo Switch Controller, then follow these troubleshooting steps that are mentioned below for fixing the issue.

The troubleshooting steps discussed here will help you in restoring the connection between the controller and the console.

The first thing that should be taken care of is the charging part of the controller. The controller should have enough battery power, and it should be charged properly before you try to connect it. If your Nintendo Switch has no power, then go through the guide for fixing it.

If required, you will have to connect it to a power source, or the batteries can also be replaced.

By doing this, you will be close to resolving the Switch Pro controller not connecting issue. If this wasn’t helpful, then restart the console.

If you’re facing any connectivity issues with your Nintendo Switch controller, then turning off the airplane mode is known to dissolve certain problems.

Disable the airplane mode but make sure you have turned on the Wi-Fi and Bluetooth.

Follow these steps for turning off the Airplane mode:

First, tap on the home button that is present on the touchscreen.

Tap it thrice to navigate to the home screen.

Next, double-tap on the gear icon for accessing the System Settings.

Finally, tap on the Airplane Mode in the list of settings on the left.

Tapping on the Airplane Mode on the right will turn it off.

After you have done this, look for the existing issue. If the issue persists, then check for system updates.

System updates generally include bug fixing, improvements, and also compatibility updates that address issues and enhance the overall performance of the console.

Therefore, checking for system updates on your Nintendo Switch will potentially be helpful in resolving the connectivity issues with the controller.

This is how you can check for updates:

Make sure your console is connected to the internet.

Now, from the Nintendo Home screen, choose “System Settings.”

If there’s any update available, then it will be downloaded automatically.

If the battery level of the controller is too low or it is not all charged, then it won’t get connected.

To avoid this situation, you need to connect your Controller to the Switch console with the help of the USB cable for around 6 hours until the orange light turns up at the top of the controller. The batteries can also be replaced if required.

If there isn’t any problem with the batteries, then take a look at the wireless interference part.

Checking for a wireless connection is extremely important because a strong, stable, and properly configured network connection is essential for the Nintendo console in order to communicate with the controller and other online services.

A weak wireless connection is known to affect the connectivity of the console. For improving performance, you can use Mesh Wi-Fi.

Take note of the physical obstructions, like blocking the signal between the controller and the console.

You need to keep the console away from other wireless devices like routers, smartphones, or any Bluetooth devices that can cause interference.

If you have access to another USB port, then you can switch to that port and check whether the existing port is at fault.

USB ports aren’t very long-lasting and tend to collect dust or debris very frequently and also experience wear and tear issues. So, if connecting it to a new or a different port works, then the connectivity issue will get dissolved immediately.

If it doesn’t, then updating the controller’s firmware and software needs to be done.

If none of the troubleshooting steps has helped you to fix the issue, then contacting customer support is the last resort.

Reach out to Nintendo customer support for assistance; they will guide and assist you.

Can A Weak Wireless Connection Affect The Connectivity Of My Nintendo Switch?

Yes, a weak or unstable wireless connection is known to impact the console’s connectivity.

Can Using Third-Party Or Non-Nintendo Branded Controllers Cause Connectivity Problems?

Yes, using third-party or non-Nintendo branded controllers can, at times, lead to compatibility or connectivity issues.

It is recommended to use official Nintendo Controllers in order to ensure optimal performance and compatibility with the Nintendo Switch console.

How Will I Manually Reset My Controller?

Follow the steps to manually reset your controller:

First, you need to set the console to sleep mode and then press the Power button.

As soon as it wakes up, reset the Joy-Con or Pro-Controller by pressing the SYNC button once.

Finally, press another button for powering it on.

4. Why Is My Switch Controller Blinking Blue?

So, that’s how you can resolve the connectivity issues you’re your Switch Pro Controller.

Write to us about which method helped you in solving the connectivity issue.

How To Use An Ethernet Cable With Your Nintendo Switch

A wired internet connection can do wonders for any gaming console, as it will greatly increase your connection speed. However, if you want to do this with a Nintendo Switch device, you’ll find that you’ll need to take some extra steps. 

The Nintendo Switch dock doesn’t actually include an ethernet port. This doesn’t mean that you can’t connect one. You’ll just need to buy one of Nintendo’s LAN adapters in order to get the job done. Then, you can follow the steps in this article to get a wired connection to the internet with your Nintendo Switch. 

Table of Contents

Getting and Using a LAN Adapter

Instead of having an ethernet port, what the Switch does have is a USB port. This is what you’ll use to hook up an ethernet cable. First, buy a USB to LAN adapter. There are many of these available online, and Nintendo actually produces their own version specifically for use with the Switch. There was also one made for the Wii and Wii U which you can also use if you have it.

Once you have your USB to LAN adapter, follow these steps to use it with your Switch:

Open the Nintendo Switch dock backing where the USB port is. It should be between the AC adapter port and HDMI port. 

Insert the USB end of the LAN adapter into the Switch dock. 

Connect your ethernet cable to the other end of the LAN adapter.

Connect your ethernet cable to your router, making sure it’s secure. 

Place your Nintendo Switch in the dock.

Now, you’ll want to make sure your Switch connects to the internet. You should also know that you can only use a wired internet connection in TV mode, since the cable connects only to the dock. 

Setting Up Your Wired Connection

Turn on your Switch console, then follow these directions to set up a wired internet connection on the device:

Select System Settings on the home menu, which looks like a gear icon at the bottom of the screen. 

When the option appears, select Wired Connection. 

Select Connect to the Internet via Wired Connection. 

Wait until the Switch has connected to your internet and has completed the connection test. Then, you’re all set to use your wired internet connection. 

The Switch may also automatically identify the wired connection, in which case you can use the internet immediately. 

Nintendo Switch Dock with Ethernet Port

When the Nintendo Switch OLED version was announced, Nintendo revealed that the new dock would have ethernet cable support. This removes the need for any LAN adapters, making it easy to have a wired connection on your Switch. 

The good news about this new dock is that it will be available as a separate product from the Switch OLED model. So, you don’t need to buy the new version of the console if you just want to have the updated dock. 

Connecting an Ethernet Cable to Your Switch

Thankfully, even if you don’t plan on getting the new version of the dock, getting a LAN adapter is pretty inexpensive, usually going for around $30-$40. This way, you can reap all the benefits of having a wired connection, such as a more stable and secure internet, as well as a faster connection speed. 

This can help with games where you may be playing against others online, such as Super Smash Bros. Ultimate or Mario Kart 8 Deluxe, where you’d want especially high speeds. What are your favorite Switch games to play in online mode? Let us know below. 

Differentiated Instruction Allows Students To Succeed

One of the hardest things for a teacher to do is to treat students differently. It goes against our very nature. We are programmed to treat each child the same as we would treat any other child. No child deserves special privilege, nor does any child deserve less attention — regardless of race, gender or academic ability.

It grates on our nerves when that know-it-all student who always sits in the front row always demands time to show off. It frustrates us to no end when the student in the back of the class makes rude noises and refuses to stay on task.

Making Decisions

Which students miss out most? It is the student in the middle who doesn’t cause problems, who obeys, conforms, and never demands attention. We rarely give her the time of day in our race to take care of the extremes.

I had one of those students in my classroom. He was in my intermediate Spanish class and always sat in the middle. He never said a lot, and he did his work quietly. He wasn’t the best in the classroom, and he wasn’t the worst. I remember that he did struggle with rolling his rs. One day, he didn’t come to class, and we got word that he had committed suicide. Not that I could have done anything to prevent this, but you always have the nagging doubt that perhaps you could have made a difference. In that moment, I vowed to never assume the quiet ones were OK.

Yet even with that, we are pressured to give the students with more needs more attention than those students who have less needs. The largest conflict about differentiated instruction boils up inside of us when we try to assign a grade to that differentiated instruction.

How can we justifiably give the students the same grade when the quality, quantity, or content of the performance is different? I have yet to read a truly compelling argument to answer that question. Most people mumble something about grades being a relative measure of student performance and designed for communication of progress only.

So, this is my attempt to make sense of this dilemma and perhaps calm a few nervous hearts in the process. In my prior post, I discussed the idea of intrinsic differentiation and the role of active learning and active teaching. Now, I want to discuss designed differentiation a bit.

Meeting Students Where They Are

Designed differentiation is the deliberate act of modifying instruction or an assignment in order to customize the effect to match the particular developmental level and skills of a student or group of students. The ideal is to provide equivalent learning activities that cater to the students’ strengths but bring all of the students to the same learning objective. On one end of the spectrum is the one-size-fits-all learning activity, while on the other end is the completely individualized learning plan for each student. Although I believe it is time for the latter, realism demands that teachers deal with something that hovers around the middle of the continuum.

The best teachers throughout time have always found ways to reach individual students. Teachers today are no different. We have all sorts of designed differentiation strategies that help teachers offer variety and choice to students of different skills and needs. We can

How To Connect Nintendo Joy

The best gaming controller is often the one you have with you. Millions of Nintendo Switch owners experience this. The case is not so cut and dry for Mac owners. Using a keyboard and mouse is hardly ideal, and, for the majority of games, it’s a terrible solution. What if you could connect your Switch Joy-Cons or Pro controller to your Mac? Good news, you can! Adding a controller to the Mac is really easy, and if a game allows Bluetooth controllers, it will elevate the Mac gaming experience to entirely new levels. Learn how to do it here.

Pairing a Joy-Con

A word of warning before getting started, as you cannot use Joy-Cons in the same manner as you would on a Switch. In other words, both Joy-Cons can be paired to the Mac at the same time, but they would serve as two individual controllers for two players.

1. Start by turning off the Nintendo Switch. You can be certain that the Joy-Con connection to the Switch is not enabled by doing this first.

2. Remove one or both Joy-Cons from the Switch, and hold the “Sync” button until you see a green flashing light. The “Sync” button is found on the flat side of the Joy-Con, and it is a small black button.

4. One or both Joy-Cons will appear on the right side of the Bluetooth menu with the word “Pair” next to them.

Pairing the Pro Controller

Popular with Nintendo’s more dedicated gaming crowd, the Switch Pro Controller (or the equally popular PowerA controllers) should look familiar to Xbox owners. With a similar layout, the Pro Controller is more ergonomic for lengthy gaming sessions and has a rechargeable battery. Like the Joy-Cons, the Pro Controller is very easy to connect to the Mac.

1. Start by turning off the Nintendo Switch, just as you did with the Joy-Con steps. This will break the connection to the Pro Controller.

3. Go back to the Pro Controller (or the PowerA) and press and hold the “Sync” button. It, too, is a small black button that can be found at the top of the Pro Controller.

Remapping Your Controls

While the urge to jump right into a gaming session on your Mac will be strong once these devices are synced, there is one more step. You need to “map” your Joy-Con or Pro Controller layout to the individual game you wish to play. This same step applies to both the Xbox and PS4 controller, so it’s hardly unique to Nintendo. Most games available on the Mac, especially those through the Mac App Store, should include an option to “re-map” controls in the game. If the default layout is not working for you, you can find a button layout that does work and continue gaming. All in all, re-mapping controls should take less than a minute or two.

Nintendo Switch owners will find that having the ability to use their Joy-Cons or Pro Controller can make a world of difference for Mac gaming. However, If you find that the Joy-Cons are too small for your hands, you might want to consider these alternatives. Make sure you also check out our list of the best Pro Controller alternatives.

David Joz

David is a freelance tech writer with over 15 years of experience in the tech industry. He loves all things Nintendo.

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