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Read on for our highlights from the night.

Rage 2

It might’ve been leaked by Canadian Wal-Mart, but Bethesda had a lot more to tell us about Rage 2 during its press conference. “An extended look at the world and gameplay,” as Bethesda’s Tim Willits said, with a demo of the game available to play at the company’s E3.

But other than that? It looks a lot like Avalanche’s Mad Max game from a few years ago, mixed in with Doom‘s super-agile shooting. That’s…one hell of a combo, and I wouldn’t be surprised if this was shopped around as a Mad Max sequel before Bethesda picked it up and converted it to Rage 2, mixing a bit of id’s gun knowledge in for good measure.

I’m still not 100 percent sold on a new Rage—I found the first dreadfully boring. Tonight’s presentation piqued my interest though. I mean, again: Doom plus Mad Max? That’s at least worth paying some attention to. Look for it in spring 2023.

Elder Scrolls

The Elder Scrolls: Legends card game is relaunching later this year with a new look and feel, too.

Elder Scrolls: Blades

Doom: Eternal

And hey, the first surprise of the night, Doom: Eternal. It’s only been two years since id finally got that Doom reboot out, but I’ve been hankering for a new one ever since. It was so damn fun.

Not much for us to talk about yet, with most details set to emerge at QuakeCon this summer. There’s a teaser though, and if that guitar chug doesn’t get your blood pumping I don’t know what will. Hopefully this one focuses on what made 2024’s Doom so great, a.k.a. the singleplayer campaign, and doesn’t bother shoehorning in a half-baked multiplayer mode—which, disturbingly, consumed all of id’s post-launch efforts for the reboot.

Prey DLC

“Infinitely replayable.” That’s the gimmick behind the new Prey DLC, Mooncrash. The trailer makes it look almost like a Prey roguelike, with you attempting to escape the moon over and over. Death means starting over from scratch, with (I assume) all the enemies and weapons randomized. And get this: It’s releasing tonight.

There’s also a new asymmetric multiplayer mode coming, “Typhon Hunter.” One player has to hunt down five others, all of which are mimics with the power to disguise themselves as random objects. It sounds like a great setup for giggly jump-scares—and it will be available in VR when it releases later this summer.

Wolfenstein: Youngblood

Wolfenstein: The New Order got a standalone expansion about a year after release, Old Blood, but I hadn’t hoped to see similar for Wolfenstein II, one of 2023’s best games. Luckily Machine Games had my back though, with Wolfenstein: Youngblood.

Flashing forward in time to the alt-history 1980s, the stars this time are BJ Blazkowicz’s twin daughters. And yes, since they’re twins, the entire campaign can be played co-op with a friend. Can’t wait.

But that’s not all. Bethesda’s making a Wolfenstein VR game too, called Wolfenstein: Cyberpilot. That’s about all we know at the moment, as there wasn’t even a trailer on display. Look out for more details soon though, I’m sure.

Fallout 76

“Four times the size of Fallout 4.” Todd Howard trotted out that stat at Microsoft’s press conference this afternoon, and then again at Bethesda’s. It’s a pretty meaningless metric, but does give an idea of Bethesda’s ambitions here.

We also got an extended look at Vault 76, a much more pristine-looking vault than any we’ve had the pleasure of occupying before. And why not? It’s one of the first vaults to open, so things are actually kind of intact, at least inside.

Once outside, of course, the post-apocalypse is about as apocalyptic as ever. Expect lots of terrifying new creatures, some drawn from West Virginia’s folklore. Also: Your fellow humans.

This is the big “surprise,” though Kotaku did report on it shortly after the Fallout 76 reveal. It’s a singleplayer experience, sort of—you can play it alone, going on quests and developing your character. But it’s also a multiplayer experience, full of other players wandering the wasteland. According to Todd Howard, “You can join your friends whenever you want, and all your progression goes with you.” The trailer shows both co-op and competitive play, though personally I’m hoping I can simply opt out of PvP.

Also interesting: The settlement system is returning, bigger than last time. You can now build wherever you’d like, thanks to the new “C.A.M.P.” mobile base, then pick up and relocate wherever you’d like.

Overall it looks like a bigger, more ambitious Fallout 4, and on a mechanical level, it looks great. The real question, I guess, is whether Bethesda can make the writing and plot more engaging this time around. We’ll know soon, I guess. Fallout 76 is also going to have a beta—or a “Break it Early Test Application,” in Vault-Tec parlance—for people who preorder ahead of a November 14 launch.

Starfield

But as big as Fallout 76 is, it didn’t close out Bethesda’s event. First, we got Starfield. Finally. We’ve been hearing rumors about this project for years now, and it’s been hypothesized as code for everything from Fallout 76 to Rage 2 to that Prey DLC.

Not much to go on yet, except that it’s Bethesda’s first new IP in 25 years, and it’s going to space.

Elder Scrolls VI

And then we got an even briefer tease for Elder Scrolls VI. No really, like the briefest possible tease you could imagine. “Here’s a landscape, here’s a title splash, and we’re out in five seconds.” No idea when that’ll arrive, but at least you know Bethesda’s working on it (as if it were ever in doubt).

Maybe we’ll find out more next year. I sure hope so.

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Bethesda E3 Roundup: Everything You Need To Know

Bethesda E3 Roundup: Everything you need to know

It’s E3 again, so naturally there is a ton of gaming news to sift through. Gamers, of course, have their favorites and loyalties, and suffice it to say, many of them were not disappointed this year. Take for example, Bethesda, who nearly had a dozen title to talk about for E3 this year. Those, however, aren’t just new titles designed to bait in new, unsuspecting buyers. The game publisher also has a few treats and surprises to tempt fans of existing franchises to buckle up and gear up for another journey into their beloved fictional worlds.

Fallout 4 is practically a year old, which is quite old for a game. It hasn’t grown stale, however, thanks to the ingenuity of the community that keeps on churning user-created content. In order to give players even more tools to create their dream death traps, Bethesda will be launching three add-ons in the coming months. Following the previous Automatron add-on, the new Contraptions DLC will give more things for players to build. These range from simple armor racks to fireworks to complicated elevators. In case you prefer to build people rather than things, the new Vault-Tec might be more your thing. As the name so clearly says, you can create Vaults that attract new Dwellers. And, of course, you can perform experiments on them. Legally? Perhaps. Morally? You’re the Overseer, so you decide. And in case you prefer destroying things over building, a trip to the amusement park turned scavenger land of Nuka-World will probably tickle your fancy. Contraptions launches next week, June 21, while Vault-Tec rolls out in July. Nuka-World, on the other hand, won’t land until August.

When Bethesda was gearing up for the Fallout 4 launch, it also dropped Fallout Shelter, which let players enjoy the post-apocalyptic world on their mobile devices but in a totally different flavor. With Update 1.6 coming in July, the game will offer more ways or you to control enjoy your Dwellers. Fallout Shelter will then feature an all-new Quest system which Dwellers can take outside of the safety of the Vault. But perhaps even more exciting news for Fallout fans, Shelter will be coming to PCs as well. So that’s a two for one deal when Update 1.6 hits next month.

Another existing franchise that’s getting a revisit is Skyrim, the fifth and so far last major (offline) installment in The Elder Scrolls universe. Although no new major content is coming to this five year old game, Skyrim Special Edition still brings a few goodies to the table, like remastered assets and “volumetric god effects”. For console gamers, the Special Edition brings many of the PC mods to the game, like new quests, characters, dialogs, and more. For PC gamers who already bought game plus all three add-ons (Dawnguard, Hellfire, Dragonborn), the Special Edition brings the gift of free. That is, Skyrim Special Edition will be a free upgrade for them. The Special Edition launches October 28 this year on the Xbox One, PlayStation 4, and the PC.

Bethesda, of course, has new stuff as well, though they all give a nod to the past, too. Dishonored, the surprise assassination slash magic action game, is getting a sequel. Simply called Dishonored 2, the game brings the player on a field trip outside the famed city of Dunwall to a completely new setting of Karnaca. That’s not the only new thing either. Corvo is now joined by daughter Emily and players can choose to play either. While players of the first game will be familiar with the older Attano’s powers, Emily Kaldwin won’t be playing second fiddle, especially with some time-bending powers in her arsenal. Dishonored 2 will arrive on November 11, available on the PS4, Xbox One, and the PC.

Like any good new major title, Dishonored 2 will also come with a collector’s edition that includes replicas of Corvo’s Mask and Emily’s Ring, all for $99.99.

Although just a month old, DOOM, the rebirth of the iconic FPS title, is already getting some updates. And fortunately most of them are free. For example, the SnapMap creation tool will be enjoying new constructions modules, logic options, and content. Multiplayer, on the other hand, will be receiving a one-flag CTF mode called Exodus and a capture-and-hold mode named Sector. Speaking of free, DOOM will have a special free demo version like in the days of old. And like in those days, the demo is time-limited, only while E3 lasts. Not so free is the upcoming Unto the Evil multiplayer DLC coming net month.

A somewhat unexpected surprise is the new Prey sci-fi first person action game, carrying on the title of the same name. Just like DOOM, Prey, which isn’t spelled PREY, is a reimagining of the popular game that had an unpopular sequel. Starting from a clean slate, Prey turns back the clock to 2032, where you wake up in a space station and plunged into a fight for survival against, what else, aliens. Luckily for you, you happen to have “mind-bending abilities” along with weapons and wits to help keep you alive. No exact date for Prey yet aside from sometime in 2023.

And those are just the major highlights of Bethesda’s big reveal at E3 2024. We mustn’t fail to mention Quake’s return to mainstream with Quake Champions multiplayer arena. And then there’s the Elder Scrolls: Legends, the card battle game that is not only getting a story-based campaign mode, it is also coming to the Mac, iOS, and Android. Suffice it to say, gamers, particularly fans of Bethesda’s titles, will have a lot to look forward to in the coming months. Which also means they have a lot to save up for as well.

This Week In Games: Duke Nukem Lives, Doom Runs Inside Doom, And More

Duke Nukem, Doom—what year is it, anyway?

Twenty Nights at Freddy’s

Like one of its own jump scares, Five Nights at Freddy’s 4 is set to pop out of the air and onto Steam three months earlier than expected. Originally slated for a Halloween release, the game will now come out on August 8, a.k.a. exactly one year after the original. Yes, three sequels in a year. Yes, it’s too much. Yes, this is supposedly “the end” of the series.

Requiescat, Freddy. We’ll always have a billion scream-filled YouTube videos to remember you by.

Let loose the hammers of war

Sure, they might not have the visual pizzazz of the upcoming Total War: Warhammer, but chúng tôi managed to secure the rights to a trio of Warhammer/Warhammer 40K titles this week—Warhammer 40,000: Chaos Gate, Warhammer: Shadow of the Horned Rat, and Final Liberation: Warhammer Epic 40,000.

Oh yeah, and NeoCore is developing a brand new Warhammer 40,000 action-RPG, titled Inquisitor. Teaser below:

The King is not quite dead

I hoped Duke Nukem was dead. No offense, Duke, but uh…Duke Nukem Forever was really bad. Maybe you heard. Maybe something penetrated the thick layer of one-liners slowly dissolving your brain with enough force to make you understand how damn terrible Duke Nukem Forever was.

Er…that might not be a real quote. What he actually said at Develop this week (according to IGN) is, “I did not acquire the franchise merely so we could all experience Duke Nukem Forever. That was the toll to pay to give Duke a chance.” Also, that Gearbox has done some early concept work on a sequel and “that the whole industry will turn its head and look.”

Performance art

Only people who bought the game already will get to take part in what the developers call the “cinematic finale,” and then the game will basically self-destruct. Nobody will ever be able to play again.

The island is dead

Dead Island 2 ‘s looking just a bit deader this week, with developer Yager leaving/being forced off the Deep Silver-owned project. Deep Silver’s statement:

“With Dead Island 2, Deep Silver has always been dedicated to delivering the sequel that Dead Island fans deserve. After careful consideration, today we announce the decision to part ways with development partner Yager.”

Yager’s Timo Ulmann later elaborated “Our team is made of the best creative minds and tech specialists, who all share a common identity. The team worked with enthusiasm to take Dead Island 2 to a new level of quality. However, Yager and Deep Silver’s respective visions of the project fell out of alignment, which led to the decision that has been made.”

Regardless of what went on behind the scenes, Deep Silver says the project is still alive. Somewhere. Though this is now the second developer to leave Dead Island (after original creators Techland left to make Dying Light) and the third developer Deep Silver has split from in short order (factoring in problems with Crytek regarding Homefront: The Revolution).

Just Cause 3

Check out this Choose-Your-Own-Adventure trailer for Just Cause 3.

We put Doom in your Doom

Get Xzibit in here. After running Doom on everything from an ATM to a printer, the community has finally accomplished something magnificent: Doom running inside Doom. (Via GameSpot.)

Take a look at this video from YouTube user TheZombieKiller:

More reading

Gta Vi Storyline, Release Date, Protagonists, Map, And More

When GTA VI will be launched?

It’s too early to talk about the launch date of the GTA VI because Rockstar Games just announced it commenced working on the net iteration. We mean there hasn’t been a single hint at when the game might appear on the shelves. However, research analyst Doug Creutz of Cowen thinks the GTA 6 will likely come in FY 24. Particularly, he guesses the release date will be between April 2023 and March 2024. According to another source, leakster Tom Henderson believes that the game will be released sometime in 2025.

Further reading: GTA 6 Will Feature In-Game Bitcoin As Rewards For Individual Missions

Platforms supporting GTA VI

Anyway, we know that Rockstar “likes” to delay the PC launch of its games. For GTA VI, there shouldn’t be an exception. For instance, it took Rockstar a year and a half to release GTA 5 PC. However, likely, the studio will shorten the time gap. So if you are a PC player, the game will come much later than the assumed release dates above.

Though not all versions but some iterations of GTA are available for mobile devices. Among them, we can mention GTA Vice City, III, and San Andreas. Maybe there will be GTA V Mobile as well. However, gamers still can play it on smartphones through streaming services like Steam Link. As of now, there is no hint whether this game will be available on the mobile platforms or not.

GTA VI Storyline

As Rockstar Games has started working on it just recently, it’s logical there is no info concerning the storyline. However, there have been tons of rumors. They mainly prove that the game will continue GTA 5’s multiple protagonist gameplay styles.

Particularly, Matheusvictorbr states that GTA VI will host two protagonists who get separated in the game’s prologue, set in 2003 after their parents were killed. Also, GTA VI will have destructive environments and an adaptive map. The latter will change throughout the story and through time.

We even met various reports saying that GTA VI will split into two time periods. The first one will take place in 1985. As you guess, it will show how our protagonists grow up. The second half will refer to current days.

As GTA VI will return to Vice City after a long time, there is every reason to think that the prologue will do something with the classic cult character, Tommy Vercetti.

The same source says that GTA VI will start with a prologue set in 2003. Once it is over, the game will move to a modern-day setting, preceding even GTA 5’s timeline. However, Onion00048 proves that Liberty City will be seen in both prologue and the epilogue. This source also reported that the game will be split into two time periods.

Kotaku said that GTA VI will be released in a moderate size, but it will expand with regular updates over time.

The leakster Tez2 reported that this game will follow a chapter logic. Some of the chapters should come at scheduled intervals.

GTA 6: Location Setting and Maps

Prior to this, the studio said it has a plan to put all of its cities in one mega-game. Though Rockstar Games never said it would be GTA 6, there is every reason to think it could be.

As said, we’ll return to Vice City. However, it will be the modern-day version. to navigate easily, you should recall the original Vice City. Of course, the game will have its own map.

At the moment, there are tons of “leaked” GTA 6 maps. Honestly, we don’t believe in any of them, as it’s too early for the map. But one thing is clear – the map will be much larger than that in the GTA 5.

What else?

GTA Online is a major part of GTA 5. Also, both GTA 4 and GTA 5 have had online servers. So why GTA VI shouldn’t continue this approach?

The aforementioned source, Matheusvictorbr guesses that the story will follow a brother and a sister. After their parents died, they were separated in their childhood. Though we can’t bet on this rumor to be true, it sounds logical and attractive. If so, GTA VI will be the first iteration of the game to get a female protagonist.

Doom Review: The 2024 Doom Reboot Packs A Punch

Our Verdict

DOOM is a hugely entertaining game that’ll bring hours of joy, but for reasons totally different to the likes of the visually stunning Uncharted 4. DOOM taps into something primal in all gamers – the need to go on a rampage and slaughter everything in sight in creative and fun ways. There isn’t any time wasted on telling an in-depth story with a relatable protagonist, it’s about eliminating demons from Hell on Mars. Simple. The buttery-smooth game mechanics makes taking on hordes of demons a fun and exhilarating experience and while the online side may be a little underwhelming at the moment, we hope it picks up somewhat in future.

“ Doom is a special part of each of our gaming histories”, explained Id Software during the E3 2024 press conference in which Bethesda announced Doom. “The foundation of any Doom experience is centred around three things: badass demons, big fucking guns and moving really fast“. DOOM is one of the most anticipated games of 2024 alongside the likes of Battlefield 1, Final Fantasy 15, No Man’s Sky and more, but does it live up to the hype? Or is it just another failed reboot? We spent some time playing DOOM, and here’s what we thought. Read next: Best PS4 games of 2024

DOOM review: UK pricing and platforms

DOOM is available to buy right now after launching on Friday 13 May 2024 and is available for not only the PlayStation 4 but PC and Xbox One too. Doom in digital form is available for PC from  Steam (£39.99), PS4 at the  PlayStation Store (£49.99), and Xbox One at the  Xbox Store (£49.99).

Boxed versions are also available if you’re prepared to wait for delivery. For PC gamers, the best deal we have found is from  Amazon UK for £30. By comparison,  ShopTo is charging £39.98 and GAME £33.99. You can also pick up the PS4 and Xbox One boxed copies from those stores from £37.49 ( Amazon). GAME is also selling a Doom UAC pack that includes a UAC handbook, fabric patches, and poster, and costs £37.99 on  PC or £47.99 on  PS4 or  Xbox One.  Season Passes cost £29.99 on every platform.

DOOM review: Storyline and single player gameplay

If you thought that DOOM was a sequel to the somewhat disappointing DOOM 3, you’d be mistaken. DOOM takes it back a step, and is instead a complete reboot of the series that first launched back in 1993, bringing the game back to what it originally was – exciting, fast-paced and relentless.

You start strapped to a table on Mars (of course), someone has opened a portal to hell and within seconds of the game starting, you unleash hell upon the hell-spawn populating the UAC facility. There isn’t a long-winded introduction to the game explaining the mechanics or a cut scene to provide a greater understanding of the protagonist and their motives (the character remains nameless), you’re instead thrown in at the deep end, learning about the various game mechanics as you go along. That’s an early indication of how the game handles the storytelling element – it doesn’t. The game is about non-stop action, and not even a story should distract you from that, so it doesn’t. The story itself is pretty weak, but should be enough to keep you going.   

DOOM is, as the original was, all about brutal, chaotic and gory fighting. The environments presented in DOOM are intricate and detailed, filled with strategically placed power-ups and secret paths that provide alternate ways to play the game and even a few secret areas filled with collectables and new guns. The majority of the game takes place in open arena style areas where you face wave upon wave of increasingly difficult (and surprisingly smart) demons. Sometimes the door is locked until all demons are eliminated, while other times it’ll stay locked until you destroy a Gore Nest and wipe out the subsequent hordes of demons.

DOOM utilises a combat system known as “push forward combat” where there is little to no cover and no health regeneration, forcing players to get into the thick of the action and think on their feet rather than taking enemies down from cover. The constant worry of being wiped out keeps players on their toes because, honestly, if you stop for more than a few seconds you’re pretty much dead.

It’s during these adrenaline-filled battles that the real beauty of DOOM reveals itself – the beauty of pure chaos. There’s no better feeling than slaughtering collections of demons, watching their body parts fly across the room as your shotgun shells disintegrate them, and stepping out of it the other side knowing that you caused (and survived) the carnage.

This is aided by Glory Kills, which are as gory and glorious as they sound. When you’ve given a demon a good enough beating, they’ll start to stagger and when they do, you can activate a Glory Kill. Aside from killing any enemy instantly, the beauty of the Glory Kill is that the style of kill varies depending on how you initiate your attack and the enemy itself. Attacking an enemy from above? You might end up landing on their head and ripping it off from its solders. Attacking a demon with rocket launchers from behind? You’ll reach in and short circuit the launcher rig, causing it to explode. 

It’s the variety of Glory Kills that makes it so fun because you’ll find yourself going out of your way to find new and creative ways to finish off your enemies. Downed enemies will drop health and ammo too, making it a great way to replenish health when you’re running low – if you can dodge the barrage of incoming attacks for long enough, anyway.

Weapon customisation is a key part of DOOM, offering multiple mods and upgrades for many of the weapons you collect throughout the campaign, all offering something slightly different. Before you can apply any upgrade or modification you have to get a new mod from support drones, which are hidden throughout each level and harder to come by then you’d first imagine. Once you unlock a mod, you can enhance the mod by spending upgrade points earned by, essentially, eliminating the demons from hell and generally causing carnage.

Many weapons offer a choice of two mods and while you’ll have to get two separate mods from drones to use both, you can quickly swap between the mods during gameplay. This provides gamers with a wide range of weapons equipped for a variety of situations, from taking on hordes of weak Imps with an assault rifle to battling rampaging Hell Knights with a grenade launcher-touting shotgun. It’s the same story with your suit too, as you’re able to collect upgrade points to upgrade various elements of your suit as well as your maximum health, armour, and ammo.

Read next: Best Xbox One games of 2024

DOOM review: Online multiplayer

The DOOM online multiplayer mode is a different beast altogether, though, offering more closed-quarters environments perfect for online gameplay. However, with that being said, DOOM offers something akin to the likes of Call of Duty rather than arena based combat that would suit DOOM more. What do we mean? Players have custom loadouts of weapons and an experience-based levelling system, when we feel like DOOM online should be more arena based where players have to scavenge for armour, weapons, and ammunition themselves, rather than starting the game with their favourite weapons.

The Call of Duty-esque theme is also apparent in the game type selection menu, as the various game modes are suspiciously familiar. You get the bog standard Team Deathmatch mode along with Domination, a control-point mode, Soul Harvest, which is a rip-off of the CoD Kill Confirmed game type and Clan Arena, a team-wide elimination effort. There’s also a Freeze Tag game mode where you freeze enemies upon killing them, but with a twist – enemy team mates can reverse the effect. The idea is to freeze the enemy team in its entirety before they do the same to you.

The issue is, as we found, was that some game modes had practically no-one playing them. We tried joining a Team Deathmatch game on Sunday afternoon following DOOM’s initial release and found no matches at all. None. It’s the same story with Freeze Tag – we couldn’t find a single match. This may have been due to server errors on DOOM’s end but we could join a Soul Harvest game with no issues, so we’re not too sure about the server error angle. Either way, we’ll keep an eye on this in the coming days and update the review accordingly.

One area where the online multiplayer exceeds is with character and weapon customisation. While you may not get access to the cool mods of the single player game, players unlock a variety of customisation options including different colour paint/decals for weapons as well as different suits to wear. There are over 300 options to collect apparently, enabling users to create a character completely unique to them for use online.

Read next: Best game deals in the UK

Specs DOOM: Specs

Available for PS4, Xbox One and PC

Story mode and online multiplayer

Variety of guns available, all heavily customisable

Wwdc Rumor Roundup: Everything Apple Could Announce At Its Upcoming Event

Siri for Mac with OS X 10.12, iTunes and App Store redesigns, improved iCloud encryption, and original programming for the Apple TV. These are just a few of the projects Apple has reportedly been working on and they are also likely candidates for stage time at its upcoming WWDC press event and developer conference. Add in the last of the Macs that are due for updates and the usual dose of new developer tools, and we already have a lot to look forward to at WWDC slated for June 13-17.

Below we take a look at the latest rumors and reports for all of the expected product updates and new features in the cards for the event.

iOS 10

We haven’t had a lot of leaks for iOS 10 (yet), but after some references to internal testing alongside OS X 10.12, we do know a little about what Apple is planning for the next iOS release that usually gets an official unveiling at WWDC. One thing we do know: Apple is planning an App Store revamp and that could be a big feature for the release and likely a highlight of the iOS portion of WWDC, especially as reports say Apple is aiming to fix browsing and possibly introduce paid search results rather than just introducing superficial UI updates. It will also be the first event since Phil Schiller took over the App Store and recently responded to developer complaints about longstanding issues with app search and discovery.

Mac OS X

MacOS

Mark reported back in February that Apple was working on Siri for Mac as one of the big new features for the upcoming 10.12 OS X release, “Codenamed “Fuji,” that like iOS 10 is expected to get a WWDC unveiling in June. And Apple has an iTunes for desktop redesign in store that Apple execs Eddy Cue and Craig Federighi revealed in a recent interview. It was already supposed to see a release but didn’t, so it’s very possible Apple is now saving it for WWDC. It also looks like Apple is planning a name change from Mac OS X to simply MacOS, which would help the OS name fit in with iOS, watchOS, and tvOS.

As for what else Apple has in store, Mark noted in his February report that Apple is also working on “minor user-interface tweaks across core system application windows,” but that “the changes will not be as notable as those in 2014’s OS X Yosemite update.” Otherwise, the release is mainly focused on performance-focused engineering much like the company emphasized in OS X El Capitan.

Macs

We just went over everything we know about Apple’s upcoming laptop updates, and that was right before Apple did its 12-inch MacBook refresh yesterday. Now that the 12-inch is out of the way, Apple has the MacBook Air and Retina MacBook Pro line to deal with, both of which are approaching or passing the one year mark since last being updated. In March we reported new MacBook Pros were being planned for the second of half of 2024. And recent reports have pointed to new, thinner 13- and 15-inch MacBooks coming around July as well as that redesigned thinner MacBook rumored for mid-2024.

Apple TV

Back before the launch of the new Apple TV 4 last year, Mark reported that a streaming video service from Apple was in the works but would have to wait until sometime in 2024. And that was before the many recent reports of Apple working to acquire talent for original programming that we can only assume will be used to differentiate its streaming service and the Apple TV from competitors. Will we get a taste of what’s to come from Apple TV at WWDC? Even if the streaming service isn’t ready for the show, it’s likely tvOS will get some behind the scenes improvements for developers at the very least. Apple is also yet to bring the Siri Remote features to the iOS Remote app, something it previously said was coming this year:

iCloud

Word is that Apple is developing stronger iCloud backup encryption and iPhone security features following the controversy with the FBI and the San Bernardino case. And there have also been several recent reports on Apple’s efforts to bring more iCloud infrastructure in-house to improve the service as reliability continues to be one of the biggest complaints among users of the company’s various cloud services.

Apple Pay

Apple has reportedly been working on a person-to-person payments feature for Apple Pay that could launch sometime this year, and that will certainly be something we’ll see at WWDC if it’s ready for a reveal. At the very least the company will also likely use WWDC to update us on recent progress for the payments platform as it continues to expand to new regions and supported card issuers, retailers and banks.

Developers

We recently discovered hints at a possible embeddable Apple MapKit API that is likely coming soon for developer use, and Apple will certainly have a lot of improvements to talk in terms of developer tools— it recently started overhauling its Developer Center— and the usual tie-ins with iOS and Mac OS X announcements regarding what’s new for developers. There was also word recently that Apple was developing support for paid subscription content for its News app and the App Store revamp mentioned above will almost certainly be a highlight for developers if it’s ready in time for the event. 

Check back as we add the latest in the lead up to WWDC…

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