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For starters, the publication portrays the A5X as “an absolute beast” of an system-on-a-chip. But, its power comes at a price because – as it is implemented in the new iPad – the A5X “under load consumes more power than an entire iPhone 4S”.

We kinda knew that, so just how fast is its quad-core GPU and can we expect jaw-dropping Retina games running natively in all their 2,048-by-1,536 pixel glory and – most importantly – at satisfactory frame rates?

Well, according to authors Vivek Gowri and Anand Lal Shimpiwho who know these things inside out, the A5X shows “a roughly 2x increase in triangle and fill rates” in GPU benchmarks at the 1,024-by-768 resolution of iPad 2. As a result, the new iPad delivers roughly twice the performance of its predecessor. Again, at the iPad 2’s 1,024-by-768 pixel resolution.

In many ways in the A5X is a very conservative design, while in others it’s absolutely pushing the limits of what had been previously done in a tablet.

This 2x speed increase draws from the four GPU units inside the A5X chip versus two on the A5 silicon inside the iPad 2. Note that both chips are based on the PowerVR SGX 543 GPU design from Imaginaton Technologies, the only differentiator being twice the GPU cores and the improved memory bandwidth.

Since we’re still on a 45nm LP process, GPU clocks haven’t increased so we’re looking at a pure doubling of virtually all GPU resources.

Now, the caveats…

You won’t notice this speed gain much in most iPad games updated for the Retina resolution, such as Shadowgun and Grand Theft Auto 3. The reason being, they resort to a trickery involving rendering the scene at 1,024-by-768 and upscaling images to the 2,048-by-1,536 resolution, using antialiasing to smooth out the pixels.

The end result is a nice-looking game on the new iPad’s Retina display that’s really being rendered at the iPad 2’s resolution.

When it comes to gaming at the new iPad’s native Retina resolution, frame rates “can drop to well below” what the iPad 2 delivers. Why? Because the two times speed gain offered by the quad-core GPU doesn’t offset the four times pixel count increase of the Retina display.

It’s because of this drop in performance at the iPad’s native resolution that we won’t see many (if any at all), visually taxing games run at anywhere near 2048 x 1536.

The conclusion:

The bigger takeaway is that with the 543MP4 and a quad-channel LP-DDR2 interface, it is possible to run a 3D game at 2048 x 1536 and deliver playable frame rates. It won’t be the prettiest game around, but it’s definitely possible.

“Playable frame rates” may be sufficient for casual games, but likely won’t cut it for 3D shooters and other graphics-intensive titles.

And the fact that both the new and “old” iPad run the same dual-core Cortex-A9 MPCore CPU with NEON SIMD accelerator from ARM Holdings isn’t helping either.

“With no change on the CPU side, CPU performance remains identical to the iPad 2”, the publication explains. That’s why the new iPad is slower when reading magazines.

While gaming at the native Retina resolution is feasible on the new iPad, it all comes down to frame rates and developers’ ability to really push the A5X chip to its extremes.

The aforementioned caveats probably won’t affect a few triple-As from the biggest developers with the most resources. I’m talking about so-called system sellers, such as the upcoming Infinity Blade Dungeons from Epic Games.

My sources in the graphics industry convince me that a handful of cherry-picked developers enjoy preferential treatment because Apple is fond of positioning iOS gadgets as portable gaming consoles, among other things.

Disappointed? Do you still think the new iPad has enough horsepower to drive graphics-intensive games natively at the Retina display resolution and at frame rates matching or exceeding those on iPad 2?

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The Benefits Of Native Mobile Application

For many companies, having a mobile application is a priority, and for good reason. However, it is very difficult to choose the best approach to development because there are so many options available.

There are various ways to develop mobile applications and one of them is genuine. There are various benefits associated with this approach.

What is that

This involves the creation of mobile applications for specific OS and users can access it from the app store specific. You can target iOS or Android gadgets. In any case, the programming language used is different.

Did you know the Benefits of Native Mobile Application? Best performance

When you use the native application development, the application is optimized and made for a very specific platform.

Also read: Top 10 Best Artificial Intelligence Software


The original application happens to be safer. Typically, web applications depend on different browsers and the underlying technology.

They are more intuitive and interactive

The original application happens to be more intuitive and interactive. This means that they run smoothly when there is no output or input. Applications ended inherit interface OS devices and this is what makes them feel like part of your device.

They follow a guide that enhances the user experience and also aligns with the OS. Therefore, the application of a bit more natural flow because there is a standard user interface that is very specific to each platform.

Users can, therefore, learn their applications and can interact using gestures and actions that they already know.

They allow developers to be able to feature the Full Access Devices

Also read: 10 Types of Developer Jobs: IT Jobs

Fewer Bugs

The original application is likely to have significantly fewer bugs, especially during the development stage. It is usually difficult to maintain two applications in one of the codebases to maintain two applications in two different codebases.

When you select the original development, then it means that fewer dependencies to the occurrence of bugs. For hybrid applications, hardware accessed via a bridge, which eventually slows down development and can lead to a rather frustrating experience for users.

Does Sony Really Understand Gaming Any Longer?

Does Sony Really Understand Gaming Any Longer?

Sony was once viewed as the world’s most successful gaming company. After it launched the original PlayStation, many wondered if it could take off until, well, it did. And as we all know, the PlayStation 2 was a gaming chúng tôi all of that changed with the PlayStation 3. The console launched at a price that was far too expensive for what customers were getting, and it lacked the uniqueness of Nintendo’s Wii, which caught on quickly. Microsoft’s Xbox 360, while not as popular as the Wii, benefited from a strong online-gaming component.[Image credit: Joey]

Sony, therefore, was in trouble. Its console wasn’t selling and its online featureset just couldn’t match its chief competitor.

After the PlayStation 3’s price started to fall and Sony offered up some redesigns, the console staged a comeback. Now, it’s succeeding to some degree, though it’s still far behind both of its competitors.

It’s a similar story on the mobile side where Sony’s PlayStation Portable appealed to some gamers, but eventually couldn’t quite match Nintendo’s DS. And with the PlayStation Vita on store shelves now, it appears Sony doesn’t have what it takes to match Nintendo anytime soon.

That Sony might not be able to match the Nintendo 3DS isn’t necessarily all that surprising. What is surprising is that Sony would want to jump into a gaming-handheld market that’s on the decline, due to the success of smartphones and tablets in that space. What’s even more surprising is that it took so long for Sony to even come somewhat close to matching Nintendo on motion gaming and Microsoft on online gaming in the console market.

If you look more deeply at what I just said, you might arrive at a question I’ve been asking about Sony for the last few years: does it really understand the gaming business anymore?

[aqupte]Sony can’t quite see that gaming handhelds is a lost cause[/aquote]

Honestly, I just don’t know. Sony’s mobile hopes are perhaps the most surprising to me. The company has for years evaluated divisions and made tough choices to ensure that it didn’t try to do too much in a market that was slipping away (just look at the Walkman). And yet, it can’t quite see that gaming handhelds is a lost cause.

Over the last few years, iOS and Android have secured an overwhelming portion of portable game revenue. Sony, meanwhile, has been left to pick up only scraps. Considering that was happening before the Vita launched, why would the company even consider spending all of that cash on hardware research and design? That cash could have been more effectively used elsewhere.

At what point will Sony finally see the writing on the wall and realize that it must get out of the handheld market?

Sony should in no way get out of consoles. But that it doesn’t have a more robust online-gaming offering that can match Xbox Live is puzzling to me. Sony must certainly know that online gaming and digital distribution is the future. Why wouldn’t Sony invest far more cash into that market to capitalize on the trend? After all, it’s the smart move.

But actually making the smart moves isn’t something that Sony has been doing much of in the gaming space lately. And the more we consider the moves it’s made, the more we might wonder if it truly understands the industry today.

High-powered consoles and handhelds are great and all. But success in the gaming space today takes much, much more than that. And at least so far, it doesn’t appear Sony gets that.

The Legendary Omen Line Comes Back In Force With Stylish New Hp Gaming Pcs

In late 2014, HP teased the return of the Omen—a line of always-stylish luxury PCs produced by VoodooPC, which HP acquired in 2006—with a 15.6-inch laptop. Now, HP is bringing Omen back in full force with two sleek-looking laptops and a stylish, powerful desktop tower.

All three rock some interesting specs. Let’s dive in.

When we looked at the late 2014 Omen laptop we said the device offered “bags of style and reasonable gaming performance in a thin and fairly cool chassis.” In that respect, not a whole lot has changed with these new models.

The 17.3-inch HP Omen.

The new Omen laptops come in 15.6- or 17.3-inch display sizes and up to a quad-core, 2.6GHz Intel “Skylake” Core i7-6700HQ processor. Both laptops come with either 1080p or 3840-by-2160 display resolutions, up to 16GB of RAM, and a variety of storage options that max out at a dual-storage 4 terabytes worth of hard drive space and a 128GB hybrid drive. If you really want to go all out, you can also upgrade to an Intel RealSense cameras for various purposes, including gesture control on compatible games.

The upcoming HP Omen desktop.

It’s hard to describe the desktop as “reasonable,” however. For those who want the jaw-dropping best of the best, the HP Omen desktop can be kitted out with up to an Nvidia GTX 1080 graphics card—or, as we like to call it, “the most badass graphics card ever created.” There’s also an eminently respectable AMD R9 390X option.

Overall, the new Omen PC’s a nice, stylish-looking desktop, but it’s about what you’d expect if you married gamer sensibilities with the current trends in PC hardware design. It’s pretty, but hardly a conversation piece.

The HP Omen 32-inch display.

HP’s also pairing the desktop with a new 32-inch 2560-by-1440 FreeSync-compatible display with two HDMI ports, one DisplayPort, and a USB hub. Pricing for the display wasn’t announced, but it will release in August around the same time as the desktop, which is also lacking a pricing announcement. The new OMEN laptops roll out on July 10 with prices starting at $900 for the 15.6-inch and $980 for the 17.3-inch.

The story behind the story: What’s interesting about HP’s announcement isn’t so much what it said, but what it didn’t. HP is introducing its new devices less than a week before the Computex trade show begins—and less than a week before AMD is also expected to potentially introduce its first graphics cards rocking the Polaris architecture. If AMD was rolling out new high end gear to match the GTX 1080, you’d think HP would hold off on this announcement. That suggests the rumors may be spot on when they claim AMD will start with mid-range graphics products for Polaris.

It’s also curious that the laptops will rock the 965M and not something new. Perhaps that means new mobile parts also aren’t coming for gamers at Computex next week as the new graphics generation is only just now lurching to life. Typically, companies that are including unannounced components in their new hardware will say things like “this laptop features an Nvidia GPU” or something similar without getting into specifics. That’s not the case here.

That’s all speculation though. We should have a better idea of what’s going on in the graphics world once Computex wraps up.

New Ipad May Have This Strange Feature In 2023

New iPad may have this strange feature in 2023

Apple released plans today for a tablet which had a very strange, but not entirely unheard of, backside feature. We’ve seen devices that have the ability to make use of a back-facing touch panel before, but never exactly like this. If this new set of features makes their way to the next iPad, it’ll be a rather interesting device indeed.

In the drawings for the proposal made by Apple, a number of touch panel possibilities were shown on a tablet device. In one drawing, the tablet had four small touch zones, one in each of the four corners. Another example had two large panels covering the entire back of the device.

A third drawing from Apple showed what would appear to be touch panels in an arrangement not unlike a folding tablet cover – one section smaller than the last. Another arrangement of touch panels sat in three small rectangles, one on top of the other in a stack in the center of the back of the tablet.

Apple described several basic ways in with which the back of this tablet might be interacted. Swipes left and right, up and down, and diagonally. Another set of drawings showed what Apple described as “a possible combined gesture on the back of the device.” These are akin to pinching or pulling fingers together or apart on a webpage, or a map, to move in or out.

In the description of this technology, Apple mentioned force. Onscreen functionality related to the amount of force a person presses on a touchscreen and a touchpad were introduced by Apple several years ago as Force Touch and/or 3D Touch. The Apple description of their own force-sensitive touch panels at the backs of tablets was right along the same lines as Force Touch – albeit here on the back of the device rather than right up front.

“The method also includes determining if the location and/or amount of force detected by the force sensing layer correlates to a touch contact, and, if it correlates, treating the force as front-side force, while if the location and/or amount of force detected by the force sensing layer does not correlate to a touch contact, treating the force as a back-side force,” said inventor Abdollahian Golnaz et al., “Based on the type of force detected, appropriate action may be taken, including back-side specific actions such as multi-tasking application switches or content or viewport manipulation.”

The document we used to write up this article was first filed with the USPTO back in March of 2023. This document was tagged with the following Inventors names: Abdollahian Golnaz and Wayne C Westerman, and the granting of the patent happened in September of 2023. That’s an absolutely extreme amount of speed for the USPTO for something like this – and we wouldn’t be surprised if it had something to do with Apple bringing on a new sort of iPad sometime inside 2023.

Over the past few years, Apple events showing a new iPad have fallen on the third month of the year. Last year Apple threw a wrench into the mix by releasing the newest iPad Pro in June, and that may well be their new yearly place of event. But we shall see!

Razer Phone Review: The Ultimate Android For Gaming

Our Verdict

The Razer Phone is the perfect smartphone… if you’re a gamer. While it doesn’t feature the sleek, bezel-less design of other flagship smartphones, no other deviceon the market can come close to matching the stunning 120Hz refresh rate. It makes a huge difference to gaming on mobile, especially when combined with stereo front-facing Dolby ATMOS-certified speakers and an app that lets you tweak the performance of games on a per-app basis. But while the display is perfect, we can’t really say the same about the camera setup. Admittedly the rear-facing dual-camera setup isn’t bad, but the quality of images captured isn’t enough to compete with the likes of the iPhone X or Google Pixel 2 XL. But hey, if you’re a dedicated gamer on the market for a new smartphone that can provide the best Android gaming experience possible, the Razer Phone is the ideal candidate – and it’s much cheaper than other flagships too!  

Following the acquisition of Nextbit, gaming brand Razer has entered the smartphone market with a handset aimed at gamers. It’s simply called the Razer Phone and offers incredible tech not found on any other smartphones on the market including a 120Hz Quad HD display capable of offering double the framerate of the likes of the iPhone X, Pixel 2 and more.

It’s a great concept, but has Razer done enough to cement its place in the smartphone market? We’ve spent some time gaming on the Razer Phone so here’s our full review. 

Razer now has a serious competitor with the announcement of the highly anticipated Asus gaming phone. Read our Asus ROG Phone hands-on review.

Price and availability

Those interested in picking up the Razer Phone can do so right now – the smartphone is available to buy from both Razer and Three UK, although at slightly different prices.

You can head to Razer and pick up the smartphone on PAYG for £699.99, or you can make a smart decision and grab one from Three UK for over £100 less at £595 – go figure. There’s also a range of Razer Phone contracts available from the network if you don’t fancy (or more likely can’t afford) going SIM-free.

The smartphone is available exclusively on the network in the UK so regardless of where you buy it, chances are that it’ll be locked to Three UK.  

Design and build

Let’s be honest, the Razer Phone won’t be winning any smartphone design awards when compared to the likes of the iPhone X, Samsung Galaxy S8 or OnePlus 5T. The rather angular, blocky design that the Razer Phone employs is oddly reminiscent of the Xperia range (which is also considered rather unattractive) but with a distinctly Razer feel.

In terms of specifics, the Razer measures in at a rather thick and broad 778x8mm and weighs in at a hefty 197g, making it one of the heavier flagship smartphones currently available.

These figures are immediately noticeable when you pick the smartphone up but that’s not necessarily a bad thing. It makes the phone feel sturdy and more secure in the hand. It is a fingerprint magnet though, especially on the aluminium rear!

It looks like a solid block of aluminium with nearly invisible antenna lines at the top and bottom, with the Razer logo on the back. It’s the only noticeable design feature of the smartphone, as it has been engraved and coloured, and this can be felt by running your finger over the logo.

The issue is that the logo is right where your finger rests on the rear of the smartphone, and the slightly jagged edges of the engraving constantly catch your fingers. It’s not painful, but it’s a little annoying (a thought shared by several of the Tech Advisor team).

Apart from the Razer logo and display, the only physical feature of the phone you might notice are the front-facing speakers above and below the display, which is half the reason the phone feels so tall in the hand. We’ll investigate the audio prowess later.

There are also circular volume buttons on the left of the smartphone, though these are placed further down than on other smartphones. The placement, while it looks odd initially, makes sense for gamers – they always in the way when gaming in landscape. Not with the Razer Phone!

It’s a similar story with the power button, but it’s flush on the right-side of the display so placement doesn’t matter as much. It’s still easy enough to reach to lock and unlock the smartphone without adjusting your grip though, don’t worry!

The real deal-breaker? It features a 16:9, 5.7in display. While that may sound okay, many manufacturers already employ bezel-less 18:9 displays in their smartphones. This allows for a larger display in a smaller body and for some is easier to use. The decision means that compared to bezel-less smartphones, the Razer Phone looks a little dated – on the surface, anyway.

Oh, and Razer decided to follow Apple’s example and ditched the 3.5mm headphone jack on the Razer Phone, featuring a solo USB-C port instead. Admittedly, like Apple, the Razer Phone does come with a USB-C-to-3.5mm adapter for use with existing headphones, but most users will likely need to make the switch to wireless headphones sooner or later.

So, it’s not the best-looking smartphone on the market by any means, but there’s a reason for some of the slightly odd design choices. Let’s take a look at why.

Specs and features

As should be obvious by the manufacturer, the Razer Phone was designed with one focus in mind – mobile gaming. It’s why the phone is slightly chunkier and taller than competitors – it features unique tech to make it the ultimate gaming smartphone.


The most impressive feature of the Razer Phone is undoubtedly the 5.7in IPS LCD display. It offers a Quad HD (1440×2560) resolution and an eye-watering pixel density of 515ppi.

Far more important here, though, is that the display offers the highest refresh rate of any smartphone on the market – 120Hz. For comparison, most high-end smartphones available at the moment are capped at 60Hz, meaning the Razer Phone can display double the number of frames in a single second – 120fps, up from 60fps.

In the real world, this means the smartphone provides a better mobile gaming experience than anything else available at the moment. The graphics are buttery smooth – so smooth, in fact, that you’ll struggle to play games on any other smartphone once you adjust to the improved refresh rate.

Even in relatively basic games like Pokémon GO, the experience is instantly improved – the difference in performance even when compared to flagships like the Google Pixel 2 is day-and-night.

It’s not only games that get the buttery-smooth treatment either – you can head to the Settings menu and enable the 120Hz refresh rate throughout the operating system, making swiping between screens, browsing through your library of apps and surfing the web as smooth as can be. 

Backing up the 120Hz refresh rate is a Wide Colour Gamut. This provides the display with a wider breadth of colours than what’s provided on standard displays. It doesn’t only improve the general look of your favourite Android games, but makes everything – from YouTube videos to the Google Play UI – look bright, accurately represented and vibrant.


This, of course, is the main focus of the smartphone. The combination of impressive internals, an incredible display, front-facing stereo speakers and software enhancements provide something close to the PC gaming experience on a mobile. Believe us – that’s not something we thought we’d ever say!

The 120Hz display provides up to 120fps on supported games – and although it’s an impressive feat, it’s also where the biggest issue currently is.

While there is admittedly a fast-growing list of Android games that offer support for the Razer Phone’s impressive UltraMotion display, the vast majority of popular games don’t offer support at the time of writing. You can see a full list of supported games on the Razer website here to give you an idea.

The difference between supported and unsupported games is immediately noticeable, especially in terms of how smooth supported games look on-screen. Even when accessing in-game menus or watching the same battle animations you’ve seen thousands of times before, it looks smoother and frankly better on the Razer Phone than most smartphones on the market.

It definitely makes a difference to the overall gaming experience too; rather than being something that you play for 5-10 minutes at a time, the Razer Phone’s impressive display and speaker setup keep you coming back for more – if for nothing more than to marvel at how amazing games look on the smartphone.

The experience is improved with the introduction of Game Booster, an app found exclusively on the Razer Phone. The app provides both granular control over the performance of individual games and the ability to generally favour game performance or battery life on the phone.

It’s the granular control over individual games where Game Booster really shines. Unlike with any other smartphone, you can customise not only the resolution but frame rate, anti-aliasing and even how much CPU power is dedicated to the game.

The higher you crank it, the more your battery will drain – but it’s also true of the opposite. If you regularly play a mobile game that doesn’t need flashy graphics, you can turn the performance down and use less battery life than usual. That way, you can enjoy the best games at 120fps and text-based games at 720p/30fps and help you game for longer.

It’s essentially as close to configuring a PC game’s Graphics settings on Android as you’ll get for a while, and it’s incredibly impressive.


Alongside the stunning display, you’ll find two front-facing stereo speakers. While most smartphones offer a single mono speaker or combine it with the phone earpiece to provide still poor stereo audio playback, the Razer Phone provides amazingly clear stereo audio with two dedicated directional speakers.

They aren’t random speakers either – they’ve been Dolby ATMOS tuned and you’re provided with several audio profiles (Movies, Games, etc) to enhance your audio experience depending on what you’re doing. They’re easy to select too, as the toggle is accessible from the Notification Shade on the smartphone.

The audio is powered by a THX-certified DAC, which provides impressive audio quality when listening to music via headphones. The overall audio quality is impressive for a smartphone, but the lack of a 3.5mm headphone jack may put some users off. As mentioned, there’s an adapter in the box but Bluetooth headphones may just be the way forward in 2023!

Processor, memory and storage

Of course, just because a display offers the ability to display 120fps when gaming, it doesn’t mean it always will – any PC gamer will tell you that! So, how did Razer make sure its inaugural smartphone had enough oomph to power a Quad HD display at 120fps?

The Razer Phone features an octa-core Snapdragon 835 processor, the most powerful chip available right now from Qualcomm, alongside an Adreno 540 GPU and a whopping 8GB of LPDDR4 RAM – the most (and fastest) RAM in any smartphone on the market right now.

There’s also 64GB of built-in storage with the option to expand it by up to 2TB via a Class 10 microSD card slot.

This means the Razer Phone provides a decent bang for its buck, especially when you consider that lower-specc’d flagship smartphones cost £100-200 more than Razer’s option. The smartphone is incredibly responsive when opening apps, swiping between menus and scrolling through Twitter, and it’s equally as impressive in the gaming department. Even when rendering games at 120fps at 1440p, the Razer Phone barely breaks a sweat.

We’ve got some numbers to back up the impressive performance of the smartphone, which can be seen in the below chart. Though the numbers aren’t chart-topping, the real-world difference isn’t noticeable when compared to other smartphones – and thanks to the 120Hz display, apps, games and menus often look nicer just because they’re a lot smoother.

Battery life

That 120Hz display and high-end internals must have an effect on overall battery life, right? Essentially, yes, but it’s not as simple as that.

The Razer Phone features an impressive non-removable 4,000mAh battery, one of the largest of any smartphone on the market at the moment. But despite the high capacity, the display and internals draw more power than the average smartphone.

In real-world use, we’ve found the Razer Phone to last comfortably all day when using social media, replying to texts and reading emails, but when you add gaming to the mix (which, let’s be honest, is the whole point), the battery drain is more noticeable and chances are you’ll need to top it up before the end of the day.

The good news is that if it does require a top-up, the Razer Phone features Qualcomm QuickCharge 4.0+, which can charge the battery in next to no time. It’s one of the first phones we’ve seen to move beyond version 3.0.

It features Dual Charge technology and Intelligent Thermal Balancing to eliminate hot spots, provide lower thermal dissipation and an overall reduced charge time.

The down side is that this is only provided by the official Razer plug and the USB-C to USB-C cable included in the box. That means that if you use a non-branded USB-C charger to top up the smartphone, chances are you’ll be waiting for quite a while, especially with such a high-capacity battery inside.

There’s also a Game Booster app that allows granular control over the performance of the smartphone generally and when playing specific games. It allows users to change the priority from performance to battery life with a tap – we’ll go into more detail about in the Gaming section below.


The Razer Phone offers fairly standard connectivity options including Wi-Fi 802.11 b/g/n/ac, Bluetooth 4.2 and NFC. It also boasts 4G LTE activity for all UK-based networks. We’ve already mentioned the lack of a headphone port and the lone USB-C port.

Cameras and photography

In terms of cameras, the Razer Phone has an impressive – but not perfect – camera setup. On the rear of the device you’ll find a dual camera setup comprised of two 12Mp cameras – one standard lens with f/1.8, while the other is a telephoto lens with f/2.6. This is coupled with phase detection autofocus and a dual-LED flash that should in theory provide well-lit, perfectly focused images.

In testing we had mixed results. Take a look at the below photo of St. Pancras Hotel – while it captures decent detail and light on the whole, when you zoom in you start to notice ‘soft’ patches, especially on the hotel brickwork. Whole patches of brickwork are featureless blurs, thanks to slightly over-aggressive noise cancellation, an issue suffered by many flagship smartphones. It’s not completely lacking in detail though as you can still easily make out things like street signs and road markings pretty well.

Like other dual-camera smartphones, the Razer Phone opts for a telephoto lens to offer 2x optical zoom on-the-fly. The toggle in the camera app looks and works much like what’s offered by the iPhone 8 Plus, but the degradation in quality is more noticeable than with Apple’s offering. We found images to be more washed out and noisy than those taken with the standard lens, as can be seen with a zoomed image of St. Pancras hotel below taken directly after the above image was taken.

There’s also the option to record at up to 4K@30fps on the rear-facing camera, although the recording options are limited to 4K, 1080p and 720p, with no option to change the frame rate. We’ve recorded some 4K sample footage, which can be seen below, but we’re not too impressed – especially at how dramatically the colour changes towards the end of the video.  

On the front of the smartphone, you’ll find a rather standard 8Mp front-facing camera that provides decent quality for the likes of Skype, Snapchat and taking selfies for social media. It’s also capable of shooting up to 1080p video if required.

It’s worth noting that Razer is constantly updating the camera app to improve the quality of images and add new features, so it’s possible that our complaints could be somewhat alleviated by a future update.


The Razer Phone comes with Android 7.1.1 Nougat installed, with no upgrade to Android 8.0 in sight – for now. Though it hasn’t been confirmed by Razer, we imagine that the Razer Phone (which will likely be the flagship for most of 2023) will get some Android 8.0 love at some point in order to keep it competitive, especially as other 2023 flagships are announced and released.

It’s very much stock Android, but with a few design tweaks. In addition to the plethora of Google apps, you’ll find the Razer Store. While you may think this is the place to find games, you’d be wrong (although it’d totally make sense!). Instead, it’s where you can browse from a variety of game- and Razer-related themes for your smartphone.

While the designs vary, the themes change more than your background – they’ll change the icon style and the colour scheme used throughout the operating system. Some could argue that it’s a little gimmicky, but we think it’s a nice way for users to personalise the phone without spending too much time in the Settings menu.

Specs Razer Phone: Specs

5.7in (2560×1440, 515ppi) display

Android 7.1.1 Nougat

Qualcomm MSM8998 Snapdragon 835 processor

Octa-core (4×2.35 GHz Kryo & 4×1.9 GHz Kryo) CPU

Adreno 540 GPU


64GB storage, up to 2TB with microSD

Fingerprint scanner

Dual rear-facing cameras: 12Mp (f/1.8, 25mm)and 12Mp (f/2.6), 2x optical zoom, phase detection autofocus, dual-LED dual-tone flash

8Mp front-facing camera (f/2.0)

802.11ac Wi-Fi

Bluetooth 4.2



USB 3.1, Type-C 1.0

Non-removable lithium-ion 4,000mAh battery



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